level turned on its head, or wrapped around a cylinder.
The camera might suddenly switch to a 2D perspective as you race through an old-school Mario Bros. You can run all around tiny spherical levels, leap off one and fall upwards onto another. Like the first game - but even more so - Super Mario Galaxy 2 constantly changes things up. These levels are strings of planetoids hanging in space that play games with gravity and mess with your head until you don't know which way is up, and don't care any more. Mario needs to collect power stars by completing challenges in themed Galaxies. It starts in more or less the same way - with Bowser kidnapping Peach and heading off to take over the universe - and it follows the same structure and style. Unusually for a Mario game, this is an absolutely straight sequel, and a very similar game to the 2007 original on the surface. Wii can't prepare you for this soaring flight into the stars. With the release of Super Mario Galaxy 2, theWii's cup of platforming goodness runneth all over the shop, and even last year's lovely New Super Mario Bros. People who say Nintendo have abandoned their loyal fans with the Wii need their heads examined. Two major new Mario games in six months, and two massive 3D Mario adventures in one console's lifetime: we've never seen the like before.